SPOTNEY Devblog: Day 07
Half-way through! Today was the first step of turning a bunch of blank rectangles into characters.
[ http://devblog.ressie.uk/post/116070711095/adventurejam-day-07 ]http://devblog.ressie.uk/post/116070711095/adventurejam-day-07
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Update 2.627
New challenges & new effects!
Regional Bulbasaur. #Pokemon
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Got some fun collectibles in our game, Path of Kami!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Knocked down + Get up animation
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