Next up
Sonnergy's rooms are composed of tiles combined which creates prefab rooms, each one with its own level desing and dificulty rank, we feed this information to the procedural system later to adjust the room % of spawning itself based on its rank
We've drawn each level design idea on Photoshop and discussed it before it make into the game
For the VFX on Sonnergy we've followed some techniques taken from League of Legends VFX Guide, like giving the players an apropriated hitbox feedback simply by drawing range lines on each VFX
Hey everyone, thanks for playing Sonnergy! We're here to breakdown into Sonnergy's development process, what difficulties we've encountered and what decisions we've made to deal with it
Bandana Dee the Dream Friend
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar ๐ For @ManutkArt 's #ThreeColorsChallenge!
a drawing I did because I was bored๐ช. But I love how it turned out.๐
0 comments