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We've drawn each level design idea on Photoshop and discussed it before it make into the game
Sonnergy's rooms are composed of tiles combined which creates prefab rooms, each one with its own level desing and dificulty rank, we feed this information to the procedural system later to adjust the room % of spawning itself based on its rank
Hey everyone, thanks for playing Sonnergy! We're here to breakdown into Sonnergy's development process, what difficulties we've encountered and what decisions we've made to deal with it
For the VFX on Sonnergy we've followed some techniques taken from League of Legends VFX Guide, like giving the players an apropriated hitbox feedback simply by drawing range lines on each VFX
Chiaki Nanami!
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
So here's the first of the zodiac signs i will make for the next weeks.
Why walk when you can jump?
Call it 'wrong turn'!๐ซ The feeling of running into a house with only one exit๐ช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist











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