Game
Under the Night (Sa Ilalim ng Gabi )
5 years ago

State of the Project #3 and Announcement


Hello, guys! This is KatanaHiroshi of Team TIMAWA, giving you another SOPA (State of the Project Address) as to what's going on in this game.

First of all, good news! The game will be released this Sunday 8 PM (UTC +8). The game's going through final adjustments before releasing the game. A lot of those adjustments made by beta-testers who played the game's... rather gruesome starting stages.

Of course, we'll roll out what had changed throughout as of this SOPA!

Twilight Mode Adjustments

If there's anything about Twilight Mode, it's the really, really hard version of the game. The originally RNG-based monsters became ruthless, pathfinding monsters whose out for your blood... supposedly.

After a few initial changes, Twilight Mode has now, objectively and subjectively, decreased its difficulty to, at least, allow players to try and taste what true hell tastes like. This issuance, however, is created because there would be a more hellish difficulty that is going to be released as an update after release (of course we'd still be managing this thing).

And this is what it would look like in the difficulty selection screen.

image.png

Scary, isn't it?

The changes set so far to Twilight Mode:

  • Saves are now added, but only when you reached an even-numbered lantern.

  • Enemy AI has been softened, but not to the point that it gets real soft.

  • Manananggal threat has been reduced, due to how annoying it is anyway.

The Sound of Danger

As per standard horror treatment, it wouldn't be horror if you can't feel it or hear it. But it's more of the latter this time around.

Before, you're only introduced with the dreadful noises of either the crickets or the storm. This time, you're now accompanied with eerie background music to accentuate what it feels like in Liwayway's shoes.

Best part? The ambience changes (as well as the atmosphere) the more you reach the seventh lantern. You'll notice it soon enough.

Oh, and incoming danger noises have been added, especially for the new threat that is the White Lady.

And Maybe a Dash of Dignity

There will be overhauls, including Hanan's pesky up and down animation, that will be replaced with something better. A lot of improvements are now rolling for the actual release of the game.

Oh, and Happy Birthday to our VA!

...This is actually a belated once since it already started uh... a week before. However, let's congratulate our voice actor, Rilliane, in entering her 19th year in this world!

Now with that settled, stay tuned for more news about the release. See you!



0 comments

Loading...

Next up

soon™

It is time... to make another game.

Are mops overrated?

by Zorga

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Shuiro Haname. #Commission

Commission for @ShuHaname