Hello, guys! This is KatanaHiroshi of Team TIMAWA, giving you another SOPA (State of the Project Address) as to what's going on in this game.
First of all, good news! The game will be released this Sunday 8 PM (UTC +8). The game's going through final adjustments before releasing the game. A lot of those adjustments made by beta-testers who played the game's... rather gruesome starting stages.
Of course, we'll roll out what had changed throughout as of this SOPA!
Twilight Mode Adjustments
If there's anything about Twilight Mode, it's the really, really hard version of the game. The originally RNG-based monsters became ruthless, pathfinding monsters whose out for your blood... supposedly.
After a few initial changes, Twilight Mode has now, objectively and subjectively, decreased its difficulty to, at least, allow players to try and taste what true hell tastes like. This issuance, however, is created because there would be a more hellish difficulty that is going to be released as an update after release (of course we'd still be managing this thing).
And this is what it would look like in the difficulty selection screen.
Scary, isn't it?
The changes set so far to Twilight Mode:
Saves are now added, but only when you reached an even-numbered lantern.
Enemy AI has been softened, but not to the point that it gets real soft.
Manananggal threat has been reduced, due to how annoying it is anyway.
The Sound of Danger
As per standard horror treatment, it wouldn't be horror if you can't feel it or hear it. But it's more of the latter this time around.
Before, you're only introduced with the dreadful noises of either the crickets or the storm. This time, you're now accompanied with eerie background music to accentuate what it feels like in Liwayway's shoes.
Best part? The ambience changes (as well as the atmosphere) the more you reach the seventh lantern. You'll notice it soon enough.
Oh, and incoming danger noises have been added, especially for the new threat that is the White Lady.
And Maybe a Dash of Dignity
There will be overhauls, including Hanan's pesky up and down animation, that will be replaced with something better. A lot of improvements are now rolling for the actual release of the game.
Oh, and Happy Birthday to our VA!
...This is actually a belated once since it already started uh... a week before. However, let's congratulate our voice actor, Rilliane, in entering her 19th year in this world!
Now with that settled, stay tuned for more news about the release. See you!
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