Game
Apple and Worm: Patching Holes In Spacetime
11 years ago

Steam concept page


Greetings Applelievers (or wormers?) I made a Steam concept page to gather some more feedback for the big apple. Not that big apple, this big apple which is not big. Ahah, that joke was funny, pease don’t kill me. Anyways, swing by and give me your likes or donlikes.

Apple and Worm - Steam concept page

As far as real updates go, I’ve made some progress on visual cues for the curved regions! There’ll be a green grid that makes the curvature evident, much like those we see whenever someone tries to explain general relativity and it looks like an elastic bed but it’s a grid and it bends and it’s super cool. I aso finally solved what I hope are all bugs related to the character control. No longer it gets stuck on pointy surfaces when jumping and things like that.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Shadow The Hedgehog X pixel art

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc