Next up
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Maybe make the game all filtered?
Making it harder for you.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Cooking something.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
Short video of the scene. Static animation
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.















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