Next up
Kojima is my king
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Probably gonna make this way from now on.
Old drawing of nightmare bonnie, made in 2017. FNAF 4 was really inspiring me back then.
Old consoles are still such a vibe. I lived best times of Playstation success and I'm thankful for this childhood experience
Making it harder for you.
Well, will be pushing my community then. I'm up for supporting small creators and developers.
If you have any FNAF related content, please join and post! We will see to it and promote it accordingly! Thank you
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
My drawing of ScrapBaby from 2017, before the release of the FNAF6 game since this character was teased in a book first. This was my take on it and it was really close to the released look. Impressive how i was so good at drawing back then.
We love Jason. Next fnaf movies will be great
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