Next up
I liked the movie, but i cant disagree with this. Criticism here is very valid
Chica looks different.
Welcome to 2026 me.
Maybe make the game all filtered?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Maybe i should adapt my 2d artstyle into making 3d models?
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Fnaf 2 reimagined screenshots, just for practice in blender.
Recreated the Retro like PS1 style in Blender, with help of those tools https://fawkek.itch.io/psx-retro-tools. It's my first tentative, i will try to experiment with this more!
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?















4 comments