Next up
So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.
I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.
REGLITCHED Progress Devlog: Late November 2023
The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.
we're so back
Next month is when I can say I've been making Engraved Establishment for about a year now.
Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.
prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)
REGLITCHED Short Progress Devlog: Late January 2024 (Happy Birthday FNaF World!)
Character updates!
REGLITCHED Short Progress Devlog: Early March 2024
(I loaded a save file in this recording, that's why I started in the grass)
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