Game
One Night at Freddy Fazbear's

2 months ago

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic




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There is still very much active community on FNAF World on steam, pretty impressive lol after all these years. Anyway, today later i will show you something im drawing rn

Making it harder for you.

Trying to draw the comic book William im making for Bloody Nights, tried the Azoinab style of drawing (An artist on twitter) and honestly, i kinda like it, its easy to make and would speed up making my comics instead of making them too detailed as before.

Finally finished. Toy Chica from FNAF 2 Art in spirit of the artstyle by @goodbyellow on X

Was inspirational to see his work so i thought to give it a try and im glad of the results. Gonna continue with this artstyle for some other characters.

Fnaf 2 reimagined screenshots, just for practice in blender.

Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.

Maybe make the game all filtered?

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

WIP

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.