Still messing around in Monogame. Trying to learn shaders, started basic with a texture scroll. Will be useful for backgrounds and such later.
Next up
Lots of UI gifs lately, so here's one more. - You can now equip items and get all the stat bonuses. - Expanded the item tooltips - The tooltips avoids going outside the screen. Next up simple item editor, dropping items, and item containers.
Did some quality of life stuff for the equipment window
- Marks what equipment slot the item uses
- Shift click to quick equip/remove item
- Mark items that can't be used & show what attribute is not met in the tooltip
Added item containers!
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Coming in hot
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Mountain area is now in on the rpgmaker 2003 dungeon crawler
Making some loading screens
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update on the rpgmaker 2003 dungeon crawler. Worked a bit on the UI, added a compass and minimap. Also got object rendering working with the tree/bushes.










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