
1 year ago
Next up
Working on some cutscenes, how is it looking so far?
After hours of battling ideas and dealing with the loss of an advanced save file, decided to go with a more straightforward inventory design. No more dragging things around or overcomplicating a system that barely gets used in gameplay—just not worth it
So far, we’ve shared a lot about this project, but now we’d love to hear your feedback! What would you improve? What would you add or change? And most importantly, what do you like the most about it?
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
one pound fish 🐟
disgrace
Employee of the month
"Free roam" Showcase
Enter Their Kingdom. After Hours At Cody's is OUT NOW.
Announcing a new Q&A!
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