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1 year ago

Still working hard on the WitchGhost development and finalising the magic system. Got three new fun spells




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Some initial artwork for the enemies and NPCs

#gamedev #artwork #characters #solodev

Very happy with the current progress on WitchGhost with some spooky new atmospheric effects added. Time to stop for Christmas now though. Happy holidays from personalError!

The forest is a spooky(ish) place to explore. Finishing the popouts that will form the first in game acheivement.

Thrilled to be working on my first ever project. An open world adventure game where you collect memories to alter the world's appearance and boost your powers. #gamedev #solodev #spooky #adventure #earlydevelopment

The dream is slowly coming true. The WitchGhost Steam page is now officially live :D

Adding more and more scenery. Trying to make the forest a spooky place to be

WitchGhost Demo now available

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....