With leomar I wanted to create a platform game, where even the use of a good strategy, could determine the success of the mission. To do this , I decided to focus on two points :
1- differentiate well the various playable characters, to reward the use of a character rather than another in certain points of the level.
2- make the resource points as the main element of the game. The resource points are basically the points that allow you to “buy” the characters at the beginning of the mission or when your actual charachter dies.
Next up
art comission.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Why walk when you can jump?
Alone Together....
Regional Bulbasaur. #Pokemon
2d lighting experiment
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Cozy snow house i made a while ago
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