With leomar I wanted to create a platform game, where even the use of a good strategy, could determine the success of the mission. To do this , I decided to focus on two points :
1- differentiate well the various playable characters, to reward the use of a character rather than another in certain points of the level.
2- make the resource points as the main element of the game. The resource points are basically the points that allow you to “buy” the characters at the beginning of the mission or when your actual charachter dies.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Path of Kami: The Evolution of the Lore
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Regular exercise is key for healthy wings.
Try it out!
Some Shadow boss fight gameplay 👾
Coming Soon...
:] me sigue sin gustar
:] I still don't like it










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