There have been lots of updates over Twitter, but I have finally brought the Strike Force Zero development log over to GameJolt. Because of this, this shall be a list of things implemented.
Asteroid Gameplay (Ship) Core Mechanics
Asteroid Power-ups
Asteroid Enemies (2/5)
Asteroid Animations
Perspective Switching Mechanic
Comet Gameplay (Run & Gun) Core Mechanics
Comet Power-ups
Comet Enemies (1/3)
Comet Stage Objects
Comet Animations
Music (Thanks to Firage - Found on YouTube, Soundcloud & Bandcamp)
Temporary Main Menu
Temporary Stage Select
Temporary Options Menu (audio and controls)
New HUD (Both Gameplay Styles
I probably missed out some stuff, but if I did, it’s very minor. Here’s a screenshot of the temporary options menu that I finished about two hours ago:
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