Game
Playthings
5 years ago

Studying Inverse Kinematics to implement into my procedural climbing system. My character will be climbing sentient objects, so it is important that I can program an animation that can adjust itself to the bumpy, shifting surfaces.




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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.