Game
Soulite's Untitled de Blob Sequel (ON HOLD INDEFINITELY)
3 years ago

Stuff I got done today:

-Implemented Platforming Shadow

-Increase Walking Turn Rate

-Made Basic Switch

-de Blob 2 Style Targeting Circle

-Basic Auto Camera Movement




0 comments

Loading...

Next up

But in the meantime, have this!

Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.

https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…

I swear... (I'll keep trying to upload it, but it might take a little)

Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

I'm putting the game on hold. I kept thinking of ideas for games I'd rather be working on but the guilt of not working on this kept me from moving forward. I can't find motivation to work on it, so I'm just releasing it as is. Thank you all for following!

also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Some sketches for the plant theme

Maybe I'll put these out in the future...

(Archiving development builds)