Hey folks, how’s it going?
I hope you had some nice holidays! I’m back working on this game and I would just like to anticipate some of the most substantial changes that will likely occur in the next version. Scroll down if you can’t wait!
Also please, keep in mind that due to the WIP nature of the game, things prognosticated below might still change.
New stuff
A new third of the game is in the works. It takes off from Bill’s quest, now revamped and expanded, and without giving away too much, it’s gonna introduce some new characters and a wealth of extra dialogue and content.
Extra lines for all NPCs in the world will also be added after doing certain events, so be sure to check everyone in the next version!
Some new areas will be available around the world, as well as some extra artwork.
Bug fixes / Edits
There has been a really nasty game-breaking bug in v1.2.1 that allows the playable character to break through map teleports and override collisions while running. This will be tentatively fixed in the next version by changing the running mechanic: it will no longer be triggered by pressing the Shift key, but it will automatically occur upon acquiring the Speed Hax item. Running will be disabled in smaller areas and around teleports in order to not break the game flow and immersion.
The Speed Hax item will also be available earlier in the game as a reward for finishing a certain quest. This has been considered in order to make navigation in the first half of the game less repetitive and frustrating, also partly thanks to your feedback.
The two endings will be triggered differently according to the new content. I’m still debating whether there should be a third ending, or a variation of the former two, we’ll see.
Minor fixes here and there, general polishing duty.
So that is pretty much the bulk of what has been flying off my head. I hope I hyped you just enough, and I’ll see you in the next update! I would also like to thank @Tomnille , who has recently made a let’s play series on .defrag, and @Nothy , @GeoTerrifrit , and @Zack_TheGreat for playtesting, moral support, and eventing advice, and of course all of you who have helped setting the 10K views milestone. You guys are awesome. <3
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