Loading...
600
27 days ago

Submission for Art Weeklies 5/16/2025. Theme chosen: Bloom.

Been working on some low-poly assets with the intention of being able to pull them into scenes later on. Will that ever happen? Who knows. It's fun, though.

: Blender (Eevee)


Hope everyone's week is off to a good start! Give it your best, y'all!



6 comments

Loading...

Next up

: Clip Studio Paint

Hope y'all have a fantastic weekend!

WIP! Trying something new for wallpaper patterns. Spoonflower has mirrored and half-brick tiling modes, but I haven't used either of them yet. This one will look kind of like the ⌘ symbol once it's mirrored, but I'll be making other variations, as well.

#GJAsks: What game are you currently playing?

... I'm so busy all the time, I have to force myself to play anything, it's kind of bad. LOL

Still slowly making my way through Gravity Circuit, though. This is a clip from about a week ago.

y'all.

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For any future Spoonflower surface pattern designers, don't bother with mirrored and half-brick repeat. There's no benefit since both require full-scale patterns to be downsized to 30 cm—might as well mirror/half-brick patterns in your art app first.

Mr. (Ant) Tenna in 3D!

#DeltaruneArt

10/10 bug. Would recommend holding.

Oh yeah, I haven't said anything about my new bumblecat avatar frame, so um... Y'all, I made a bumblecat frame (in Krita).

Also, unrelated, but yay, I mastered @LeigerGaming 's stickers today!

These are some patterns I made for Spoonflower's Art Deco design challenge. I took inspiration from some fancy hand-carved edge detailing on an authentic Art Deco couch made in the 1910s.

: Inkscape + Krita

Some behind-the-scenes gifs showing how I made the Vector Navigation avatar frame in Blender.

The only moving objects were the camera and spaceship.

Wireframe modifier on most meshes, and just 2 simple emission shaders (not shown here).