- night time in seconds have been reduced from 650 down to 360 seconds
- power decrease has been slowed down
- Music box music isn't ensei (finally!)
- Added 1 custom night challenge
- Replaced the action reveal sfx
- night time in seconds have been reduced from 650 down to 360 seconds
- power decrease has been slowed down
- Music box music isn't ensei (finally!)
- Added 1 custom night challenge
- Replaced the action reveal sfx
Learning blender so if I want to I can make floaty games use 3D rendered scenes rather than RAM destructive scratch vectors (Animated on 30 FPS, for some reason sped up to 60)
Available at 4PM
Small project to take a break from my major ones
- You manage a desktop
- Every click you gain score BUT an event happens
- when an object appears it has an amount of clicks till it takes action
- Keep the OS safe for as long as possible
“Not hard right?”
???
You may have noticed I’m on an old game update spree right now. Ever since the release of 4th I’ve been wanting to add polish or small addition content to the older games. I’m working to get Floaty’s 2’s file right now. See you soon!
1.1.0 will release at 3:30 tomorrow
- Trono's layering was hopefully fixed
- the seal button can now be held
- night preview tracks were switched
- finish night screen has a dark theme now.
*a strange gateway. what could it mean?*
Taught a man a rhythm game scroll formula today. Feelin good
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