Game
Super Boiboi

5 years ago

Super Boiboi- Devlog #2


Hi y'all, it's been quite awhile since the last post, so I might as well update you on the progress i've made on the game

New Boss code!

i've coded some simple AI of sorts(or at least I think it's ai)

for the first boss, Rino macho, since his code sucked(I was using glide blocks to make him move) but now, his code is more improved, since I'm using some of Boiboi's platforming code. This same AI will be implemented into the 3rd, and last boss(the second one doesn't need it)

bboi_w1bss.png

Also, I've made a tired animation, to show the player that RM should be hit, here's that

59sfs0-kufswsjf_1.gif

Finished intro!

The opening for Super Boiboi is done! I mentioned this before in a previous post, but I changed up some stuff because of feedback I got from my friends. Changes inculed:

-added text so you could actually understand what's going

-Made some changes to the planet Boiboi is on at first(for context, go read the story on the game page, you'll know what I mean by then) which is his home planet Gendra, look more alieny, and not look like a bootleg earth.

costume1_1.png
costume2.png
costume3.png
costume4.png
victory.png

Ok, that's all I have for now, see you later!



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I T S. A L M O S T. H E R E.

https://scratch.mit.edu/projects/667380385/

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