![murraybts1.png murraybts1.png](https://m.gjcdn.net/content/750/31172969-mkesgjhh-v4.png)
Murray's UV map for his textures. This is not ideal at all.
![murraybts2.png murraybts2.png](https://m.gjcdn.net/content/750/31172991-e48xujpn-v4.webp)
Most UVs are "project from view".
![murraybts3.png murraybts3.png](https://m.gjcdn.net/content/750/31173003-7hfbkujs-v4.webp)
Their masks are paper thin (for optimization reasons), and you can see their hair clipping through their (not even fully modeled out) heads from inside their mouths.
![murraybts4.png murraybts4.png](https://m.gjcdn.net/content/750/31173074-i4uknzmg-v4.webp)
Literally what kind of facial structure is this??? Look at the jaw, too.
![murraybts5.png murraybts5.png](https://m.gjcdn.net/content/750/31173093-re7kgsxi-v4.webp)
![murraybts6.png murraybts6.png](https://m.gjcdn.net/content/750/31173099-tnfrvxpa-v4.webp)
Because I used "project from view" for their body's UVs, the textures are mirrored to the opposite side.
![murraybts7.png murraybts7.png](https://m.gjcdn.net/content/750/31173115-5bg3i8t7-v4.webp)
They also have horrific topology that'll make talented artists run away screaming.
This is somewhat improved with the Showman's models, but not by a whole lot, mind you.
At least I'm improving!
I think...
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