The update is finally out here on gamejolt! And there’s almost too much in this update! I hope you enjoy playing it as much as I enjoyed making it!
Here’s a release trailer!
And here’s the full changelog:
Super Shotgun Survival v1.1 Changelog
General:
*Main menu
*Player select menu along with 3 additional playable characters
*Gamepad support (wired xbox 360 gamepad tested)
*Music! (only one track)
Gameplay:
*Made coin drops more consistent. Harder enemies are worth more
*Added Spread/decreased accuracy the longer you shoot
*Spawn points less random
*Easier starting enemy (Enemy 0)
Characters:
*C-Boy stats: Higher damage and lower fire rate
*Hobo stats: More lives less movement speed
*Slasher stats: High fire rate and low damage
Enemies:
*Added Enemy 4 (nicknamed Rex)
*Added Enemy 0 (nicknamed Dog)
*Enemies now gets knocked back on hit
*Enemies no longer clump together into one unit
Aesthetic
*Made background more detailed
*More blood!
*Updated bullet sprites and collision
*Screen flashes red when taking damage
*Screen flashes white when picking up power ups
*Score flashes yellow when picking up coin
*HUD -showing temporary power ups & lives
Powerups:
*New powerup: Orbiting sawblade
*New powerup: Splash damage
*New powerup: Extra bullet (Dual shot)
*New powerup: Health upgrade
*New powerup: Speed upgrade
*New powerup: Accuracy upgrade
0 comments