Ok, so, I was almost done the demo when I had a friend play test it. He brought to my attention multiple bugs that needed to be fixed to allow playability, the problem of difficulty spikes and so on and so forth. Meanwhile, I have been filling out applications for school. ALSO, I am a one man team with only a couple friends helping me with art. So if anyone is interested, im going to allow anyone who messages me a chance to help in the development of Dark Haven. This is a game I really want to complete, but I need some help. The message deadline is January of 2017. Make sure you put why you wanna help and what you can do to help. The rest will go from there.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Cash Banooca
it happens
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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