
-VERSION 5.2 CHANGELOG-
____General Changes_____
The title screen now includes the text “Ver5.2” at the bottom, to ensure you have downloaded the newest update.
The amount of coins won from VS. matches has been significantly reduced, while other modes have gotten an increase in coin rewards.
There are two brand-new characters: Gundam and Plant! Both are starter characters and can be played from the get-go.
Gundam has a special ability where pressing DOWN while running will give the Gundam a slight speed boost at the cost of increasing the Overheat gauge.
All-Star Mode’s background now changes as you progress.
____Gameplay Changes____
Shields are stronger now, and also recover faster from damage.
Myrio’s neutral, side, and down specials now have increased lag.
Myrio’s down-tilt’s power is slightly decreased.
KFC is slightly slower.
KFC’s neutral special is no longer a multi-hit with increased lag.
Shulk’s entire moveset has been buffed, and as his Monado Arts have also received slight buffs.
Bowzah’s side-special has been nerfed.
Manga Man’s neutral special now lasts longer, allowing the attack to travel behind Manga Man.
Crack Man is now slower and slightly lighter.
Crack Man’s entire moveset has been nerfed.
Namah’s up-tilt and down special have been redrawn to increase her range and versatility.
Namah’s side-special now has slight hitstun growth, making the attack easier to combo with at higher percents.
____Bug Fixes____
Score not resetting between matches in Timed Matches.
Timer incorrectly displayed the time if the seconds went under 10.
AI did not evade player attacks.
Edward’s up-special having his legs disjoint from his body.
Ness’ AI used PK Thunder much faster than a human player could.
If somehow, a player lost 2 lives at the same time in Classic mode, the game would not game over the player and would end up with infinite lives.
The sky being visible through stage 1 of Classic Extra.
Some characters could appear twice in Classic.
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