Game
sWitch
9 years ago

sWitch: Devlog #2


It has a name! The name sWitch came from the switching mechanic that the game will be centred around, and the fact both classes start with the letter ‘w’ (wizard and warrior). I’ve made two large additions to what has previously been shown, along with some smaller changes. These are the new enemy and the ability to change between classes. The new enemy, the ‘demon’, is a fast melee enemy who takes little damage from the wizard’s bolts but is killed extremely quickly by the slow moving warrior. I’ve tried some changes like screen-shake on the death of enemies, but this still needs work. My main task now is to actually design a game! I think it wouldn’t be such a bad idea to create a prototype level in order to figure out how each level will encourage the use of the key switching mechanic. I’m not that bothered about the look of the game at the moment but gamefeel is something I’m very concerned about and acting on. Though I have some plans, I shan’t tell them since it’s possible they won’t be implemented by the next devlog. Either way, I’m going to make this test level as fun to play as possible through how it feels and how the actual world is designed.



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