Game
Five Nights in Eden
10 years ago

Switching developement platform


After a long while of toiling to get the game to properly work in Click-Team, Five Nights In Planeptune is officially moving over to GameMaker: Studio.

The switch is primarily for ease of programming and for fixing a few bugs that existed in the early Click-Team builds of the game.

Also, programming will be slightly set back as of this update, the game is still being developed and I hope to get it out around summer 2016 at the latest.



0 comments

Loading...

Next up

A personal message to our followers, from our nation's Goddess.

Technical difficulties Please stand by. Experiencing technical difficulties. Save games will not be kept upon release of the full game, nights 1 and 2 will have to be completed again. Demo save files will not work with full version. Error code: 1337

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays