Game
Five Nights in Eden
10 years ago

Switching developement platform


After a long while of toiling to get the game to properly work in Click-Team, Five Nights In Planeptune is officially moving over to GameMaker: Studio.

The switch is primarily for ease of programming and for fixing a few bugs that existed in the early Click-Team builds of the game.

Also, programming will be slightly set back as of this update, the game is still being developed and I hope to get it out around summer 2016 at the latest.



0 comments

Loading...

Next up

A personal message to our followers, from our nation's Goddess.

Technical difficulties Please stand by. Experiencing technical difficulties. Save games will not be kept upon release of the full game, nights 1 and 2 will have to be completed again. Demo save files will not work with full version. Error code: 1337

We are under attack!

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria

Regional Bulbasaur. #Pokemon