Game
Five Nights in Eden
10 years ago

Switching developement platform


After a long while of toiling to get the game to properly work in Click-Team, Five Nights In Planeptune is officially moving over to GameMaker: Studio.

The switch is primarily for ease of programming and for fixing a few bugs that existed in the early Click-Team builds of the game.

Also, programming will be slightly set back as of this update, the game is still being developed and I hope to get it out around summer 2016 at the latest.



0 comments

Loading...

Next up

Technical difficulties Please stand by. Experiencing technical difficulties. Save games will not be kept upon release of the full game, nights 1 and 2 will have to be completed again. Demo save files will not work with full version. Error code: 1337

A personal message to our followers, from our nation's Goddess.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.