Game
The Brightest Star
6 years ago

Taking a break


Hey everyone!

So, I've decided, I'm taking a break. From what you might ask? Well, for the last year, I've been only thinking about game ideas basically every day. And I've been trying to do anything with those ideas, but after some time I didn't want to or I wasn't in the mood. I literally couldn't focus myself on only one idea for more than one (?) week or even few days and so on and that's really horrible. So I've decided to stop for a little bit and work on my personal life, on myself and I don't want to keep feeling this pressure. It's my last school year and there's so much happening right now that I can't really just work and work on the games every day. So, that's the reason for me taking a break. I just want to enjoy my life and not just sit in front of my PC all days long. Wow, it got somehow a little bit deep, haha.

I wish you a happy new year again, I hope it will be peaceful and great for all of you

See ya!



0 comments

Loading...

Next up

‏‏‎

Happy New Year everyone!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.