Game
Tall Poppy
3 years ago

Tall Poppy v1.5.0 Released!


Patch v1.5.0 is released!

It's the a Steam build version that is cleaner and looks better. 

The original intent was to add new regions, some new story elements, VR mode and controller support. Well I (Chris) ended up doing more admin work than expected from time of announcing what v.1.5.0 would have in it. With the timeline of Nov 26th on my heels I ended up doing

Admin

  • Set up store page for Steam, finished the qualifying pipeline and created artwork for banners, thumbnails and more

  • Set up store page for Humble Bundle as well

  • Paid Co-Creator Mike Moore for his awesome work he provided from v0.0.0 to v1.3.5. Moving forward, he will be working on his own projects but may be a contractor in the future! I look forward to working with him again when the time comes. 

  • Remade the trailer with better audio music in the background

Programming 

  • Options menu, fixed Resolution that would start at 1 instead of 100, so now folks don't have to adjust that, it's 100 now

  • Doors can open based on which direction I wanted them to rotate

  • Extras menu text changed to include all you fine folks who played it and expressing gratitude for it!

  • Fixed audio volumes volume and added a few new ones for better atmosphere effect

  • Added level streaming

    • Set Level streaming volumes

    • Make sure checkpoints still worked as intended

    • Reset how players spawn into the world

    • Let level load order differently

    • Set pause and death menu to act accordingly to new system

    • Readjusted scare structure in crypts

    • Fixed AI navigation issue for the final chase

    • Enabled it so poppy can walk inside the graveyard

  • Readjusted end credits to match new level loading system

  • Fixed footstep sounds to match the material players are stepping on (except in the grave, it's always grass footstep, I think it's because how I painted the ground texture)

  • Added controller support for player and menu's. This took more work than expected. Focus in menus can be tough. 

  • Enabled controller sensitivity to the options menu

  • Fixed issue where player would move slower if they looked up or down all the way. That does not happen anymore!

  • Disabled moving until loading screen is gone. 

  • Fixed flashlight being a beam if players set shadows to low. Now the brightness adjusts based on shadow setting to something more reasonable

Art

  • Replaced parking lot car with a better model

  • Puddles in the parking lot and crypt for better ambiance

  • Created a dust particle effect and added it to the nun rooms and some crypt areas for better ambiance

  • Scares have specific stinger sounds now instead of random, this is a artistic choice

That's what I ended up doing! So as you can see it was quite a lot on the plate still, but necessary. So, again the goal of v.1.5.0 was to add new regions, some new story elements, VR mode and controller support. Well I got controller support in. Next I will focus on the VR mode. 

After the VR mode is completed I will finish work on a 2D game I made that has been shelved called Villain's Chase. Once that's released to the wild, I will most likely work on a Tall Poppy 2. So the new regions, story elements and new spooks will be in that. I won't give a timeline yet, but when the time comes for it to be shown, you will know! I hope you guys are along this journey with me! Check out my link tree, jump in Discord and hang out!



0 comments

Loading...

Next up

Have a good Boi

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc