Game
Cat Burglar: A Tail of Purrsuit

7 years ago

Task Tracking


Thank you all for wading through all the boring art on this blog to get to the real meat and potatoes you’ve all been craving…Task Tracking! But seriously, this is a crucial part of creating anything, especially with a team. You need a centralized place where you can all see what you are committing to and what part of the pipeline it is in. It sounds like a no-brainer, but you wouldn’t believe how often something as fundamental as this gets overlooked.

And hey, now I can move my task “Post on Blog” over to the “Completed” column so now my producer doesn’t yell at me



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Next up

Finishing the character models Working on updating the character models for the final game. Adding a lot more geometry including backpack, moving eyes and eyelids for Kat.

Story Sequence WIP Working on the intro sequence images over the next couple of days. I’m not sure how much detail I want to put in, so I’m going to do them all quickly and refine later.

New lock and keys Updating the old temp locks and keys models. Adding some much needed theme, fidelity and style.

Gem Rewards Working on the Gem Rewards screen. These will be linked to achievements based on how many total gems collected in the game. (500 total)

Light em up! Working on updating some of the temp environment assets. Getting the light models updated, adding a vision cone and changing the color to match the dog lights. Next I will finally paint the dogs. :)

Game Done! The game is done! Please play it and leave a rating! We hope you enjoy the game. If you do please share it. :)

Kat done for now Finished up the main character Kat model. I may make some edits after we get the rest of the game done, but its good enough for now. :)

Level 4 blocked in Just finished the main geometry and collision for Level 4 which will be the final level in the game. We will have a build with the tutorial and this level up soon. :)

Major Bull! Here is the boss of the Dogo Corps and he is determined to catch that Kat!

Dogs textured Finally got the dogs re-UVed and a few variants painted. They should be in the game tomorrow so we can see what adjustments need to be made based on the lighting.