Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063   
 .

Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063   
 .

Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.
Baby Steps
Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!
The Demo
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
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