Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063
.

Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063
.

Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
Baby Steps
Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.
Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!
The Demo
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
1 comment