Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Tbh, if my school days won't completely bend me in unnatural ways & shred me into nothing but dust, this game could set sail somewhere in late October/somewhere in November. Not 100% guaranteeing this, but it's a thing I thought up.




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If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

PvZ if it was good 2

Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)

haha cob cannon go PHWOOOOOOOOGNISKNGJNDG!!

If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.

YETI ZOMBIEFFERK ROERRK()E( :D:D:D:D:

(i'm very happy that I got around to not just encountering him, but also killing him & getting him in the Almanac. Not the 1st time it happened, but it's still the best damn feeling)

Melon-pults are fucking awesome - they can hit Snorkel Zombies without the aid of meatshields. Absolute poggers.

(I assume other catapult plants can do it too, BUT for this level, I had Melon-pults - I used them & they're working out tremendously)

Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.

(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)

And I just beat Dr. Zomboss' Revenge today... alongside Pogo Party & Wall-Nut Bowling 2. Holy shit I'm making good progress in that game.