Technical update:
Menu:
Supports both keyboard and Joystick (XBox 360 pad)
Integrated Buttons Animation and Sounds
Animated loading page
Credits Panel
Options Panel to control:
Sound FX volume
Voice Volume
Music Volume
Game:
New player control system
Playable with analogue pads (XBox 360 tested)
Level narration implemented
Temporary objects in place to help player reach the boss
Dynamic camera
Art:
104 new alpha plane overlays,
Meteor and portal visual effects,
Particle system implementation,
New lighting system,
Atmospheric fog
Modelling:
29 new environment assets, all new textures- everything from caves to flowers.
Enemies:Completely new boss design
Enemy AI update
Hirudos can now be defeated by jumping on them,or crushed by rocks
Hunters can be crushed by rocks
Redskulls have IA
Audio:
New sound effects implemented, Sound effects consist out of several footsteps for different types of platforms (grass, sand, rocks, mud etc.) Sounds and audio for the endboss/monster(footsteps, growling, breathing). Special ambient backgroundaudio for the darkworld/darkforrest. Sound effects for “the hunters”, another enemy in the darkworld/forrest (walking, grunting, slobbing), Sound effect for an opening timeportal.
Ingame music and ambiance implemented
Menu music
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