Game
The Strangehood

9 years ago

Telekinesis, terrain and other gameplay.


I’m having a lot new puzzle ideas while playtesting, so the content bank grows.

I want the game to feel like a point-and-click FPS in a way and interactions are initiated when the player “thinks” about them (presses a mouse button). The default interaction is that the object levitates in direction of the player.

Jumping is now something that one can do while exploring.

Did a bit of work on the terrain, mainly varying height for trees to add variety.

Looking forward to implementing new puzzles on the first planet.



0 comments

Loading...

Next up

New gameplay gif

Starting work on next episode

So

i may or may not make an full art of some person or i may just leave this like that-

Have a good Boi

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I worked so hard to get all four of them to the end safely, but then...

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc