Game
The Strangehood

9 years ago

Telekinesis, terrain and other gameplay.


I’m having a lot new puzzle ideas while playtesting, so the content bank grows.

I want the game to feel like a point-and-click FPS in a way and interactions are initiated when the player “thinks” about them (presses a mouse button). The default interaction is that the object levitates in direction of the player.

Jumping is now something that one can do while exploring.

Did a bit of work on the terrain, mainly varying height for trees to add variety.

Looking forward to implementing new puzzles on the first planet.



0 comments

Loading...

Next up

New gameplay gif

Starting work on next episode

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Strange Umbrella

Terraria

Colorful Fox

Happy Late Easter!

Annie of the stars