Game
Outworld

5 years ago

Temos muito a demonstrar no devlog. Na última semana, trabalhamos no ciclo dia e noite, movimento, câmera suave e dinâmica, sistema de IA (o que é fantástico!). Se gostarem do projeto, publicaremos mais imagens! Ótima semana a todos! :)




0 comments

Loading...

Next up

A preview of the character's movement is interesting, isn't it?

ENG - Devlog #1 - We have a lot to demonstrate on devlog. In the last week we worked on the day and night cycle, movement, smooth and dynamic camera, AI system (which is fantastic!).If you like the project we will publish more images! Great week everyone!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!