Wow! We already have ten followers for this game! That’s pretty awesome, considering that we just started! Anyways, in this update we are going to show some screenshots of gameplay! But first, let me announce to you the two main ways Blackhole.science() will be experienced!
Blackhole.science() will have two different versions. The first is called “Blackhole.science(): Origin”, and the second one is just called “Blackhole.science()”. Blackhole.science(): Origin is the current thing that is being worked on, and what screenshots and art are from. The origin edition features all the original graphics and levels from the original version of Blackhole.science(). However, this version has the same gameplay as the non-origin version. The origin version is basically an engine test, which will let us see how all the new features work. Then, after the release of Blackhole.science(): Origin, almost all graphics and stages will be revamped. Here are screenshots of Blackhole.science():Origin.
As of now, Blackhole.science():Origin is nearly complete. All that’s left is the revamped saving system, visual bugs, and other polishing. That’s all for this Blackhole.science() update! As with Royal Bones:Faded Failure, each devlog contains a poll! Today’s poll is…
How are you liking Blackhole.science() so far?
Thank you for reading.
0 comments