The last day will be a bit stressfull for us: While the main mechanic is fun to mess about with, the gameplay needs to be put in a meaningful setting, we need to give the player interesting goals, and some dangers to make that goal feel rewarding.
I am trying to rework the level we have atm, which is way to open and has little to no goals, and reworking it into a more classic platformer level instead of a sandbox. The other 3 team members meanwhile will try to work on polish, making the game look better and providing visual and audio feedback to player actions and making a menu.
Expect a playable demo in about 1 hour (13.00 local Time).
Let’s hope we can get as much fun out of this as possible!
-Reinout
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