Added the Welcome Show from Secret of the Mimic to the map list (Happy SOTM VR Release Day!). Map currently does not include all functions, but includes both Mr. and Mrs. Helpfuls, Jug Band Monty + Hippo, the Juggling Duck, and Birthday Puppy alongside various lights.

Added new 'Construction Mode' by pressing 'C' in-game. This toggles wireframes around any Animatable. Clicking on them will bring up a menu you can scroll through to change position, scale, rotation, duplicate objects, delete them, or edit their skin/character.

Added new skin editor in Construction Mode that groups characters by their Signal Group, allowing mods to add as many additional skins for the same character. If a character has the Paintable shaders enabled, this also lets you modify their paint- finally carrying over this ability from the Node system. (Noting in advance some character materials don't have paint maps but are paint shaders so they do nothing when changed)

Added the FNaF 3 map to the game, though just as a test and with incomplete assets. I did throw a Toy Robot animatable in the office though so players can change/duplicate it to be any other character.

Fixed the FNaF4 robot toy to be more accurate.
Adjusted sizes of lots of characters to be equally sized in maps (for modders, ensure your animatable's root is always scale of 1. Adjust the size of the child model to fit your needs)
Optimized models for F.D. and C. Ca.
Added mech costumes for F.D. and C. Ca.
Fixed an issue with external mods not being loaded into the Wiki (this might also be an issue with showtape save templates)
Next up
Welcome Show Teaser
TEST_O_NOSTALGIA
TEST_S_INCREASING
Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!
You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.
TEST_M_F_D
Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!
A small one to start us off... It's a new wallpaper of Blake the Badger!
TEST_P_ANCIENT_BONES
TEST_Q_ARCHED_STATIC
no good deed goes unpunished
TEST_T_TRUEFNAF












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