This is a test video using a very bad yet cool way of animating in Clickteam. No animation frames are used here! Just a bunch of counting and scripted rotating of bones. I came up with a very mediocre way of recording bone movements. And then I imputed them myself. I might make a tutorial if I can find a better way of "recording" the inputs.
(Model by D00dl3rStudios)

Test with a weird way of animating in Clickteam
(more info below)
Next up
the pause/inventory system will be updated later so i think i can show this. I forgot I used this as a test for the inventory system
1963- One year devlog
Hey! Any of you voice actors following this game, check out the casting call if you want to try to be apart of this game!: https://cstng.cc/projects/samhainophobia
JOLLY ANNIVERSARY EDITION POSTER:
started working on this animation like 10 months ago lmao. plus im gonna redo these models soon so have the unfinished wip
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
My stupid first fnaf oc son i hate is 5 years old now
i like the lighting and fur (except parker) on these renders
I am making a FNAF TCG
vwoah been a year since trailer 1.
DEVLOG SOON I PROMISE











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