The past week has been spent, by me, trying to balance between schoolwork and work on Braindead. I haven’t had much time or energy to focus on the game, but I feel like I need to upload a release some time soon, since I’ve promised to make it available right at the end of summer.
A few people have tested Braindead. It’s not particularly buggy anymore, but I’d like to make sure there are no severe stability issues.
The game is around 40 minutes - 1 hour long, depending on how you play it (e.g. number of NPCs you interact with, how carefully you explore the environment, etc.). There are two bugs that I’m aware of at the time - one minor, and one major, preventing the player from completing the game.
If you’re experienced in RPG maker 2003 programming and willing to help with the bug, please contact me either through Gamejolt or through the Braindead tumblr.
Even if you have never programmed using RPG maker, I would love to hear from you. As I mentioned earlier, I do want to test the stability of the game on various platforms, and the accessibility of the gameplay by various people. So if you have some free time and want to be one of the people who get to experience Braindead early, please get in touch with me!
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