5 years ago

Testing how rooms look




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Its been 3 months since a 'update' has been posted here.

So here's a bunch of images so you can imagine what is coming up in the game :) (Still not finished)

Meet the current Characters!

(Ordered from Left to Right)

1. Epsilon 11 ('Nine-Tailed Fox')

2. Scientist

3. Facility Guard

4. Class-D Personnel

5. Chaos Insurgency

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?