Testing new Cannons Body & Facial Rig controlled from animator.
also textures and materials were implemented
Body rig, Facial Rig controlled from animator
#rig #rigging #animation #unity #maya #gamedev
https://www.youtube.com/watch?v=PXwr_xW4VKI&list=PLA4PPfiKBx4JLlPlCkpI1dhId5hPG2EAG&index=5
Next up
Pyrobito Character rig WIP (work in progress)
cartoon rig testing legs
🎨 Work-in-progress concept art — Motita Early character exploration for Ponshot
Here’s a behind-the-scenes look at Motita, one of our early character concepts. From blockout to final render.
Thanks for following the journey — more chaos coming soon.
corporal rig system
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.










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