basically, now when the neighbor does a task; for instance, watching tv, he'll notice that it's not in it's right position, so he'll pick it up and move it back. im fairly certain this is something the neighbor does in later alphas as well (he might do it in the full game? im not sure) but either way, ive begun experimenting with this idea. i figure it'll not only make the game more realistic but it'll give you another way to distract the neighbor without putting him in hunt mode. of course you're relying on him choosing that specific task so it wouldn't be consistant. also ontop of the neighbor's walk speed being increased losing you time. heh. the way i could see this working in the future is if the same item has been moved multiple times, he would eventually grow suspicious and start looking for you. but he would only care about/notice certain objects (tv, radio, toaster etc) but not care about or notice others (mops, buckets, watering cans etc)
i also tested this without him looking around but i thought it made him picking up the tv look odd so i added it in cause why not lol
again this is still in concept (clearly considering its on the test map lol) but things may or may not change down the line...
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