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Hello, Neighbor! Silent Whispers
4 months ago

Testing some things ;)


Basically I wanted to show how the new model looks in game and a brand new feature I just coded in!!
I readded the holstering mechanic!! It took me WAY too long to finally learn how to do this!! And the best part was I didn't use any tutorials!!
It was easier than I thought it would, and I feel stupid for not thinking about it. I literally just thought how to code this while I was taking a bath and it just worked.

Also, this new holstering mechanic can also make you pull out the item without needing to switch items. I'm so proud of myself!!



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Testing with light bulbs :)

(The code is probably bad, I still need to research a better way of doing this)

Progress

Last screenshot for the day, gonna keep working on the game tomorrow.

Btw i'm thinking of modifying the hn hide and seek neighbor model for the pre alpha man.

Hey guys, sorry. I haven't been working on the game, I started having a burn out from Hello Neighbor.

So with I'll pause the game for a bit until I feel like working on the game again.

👀

wasted my time that I never will get back after finding out the decimate mesh could've made it much easier to do it. Now I must live with the consequences and use the new model...

Here's how the base map looks!

(Note: things may change, it still isn't finalized, I'm trying to get feedback on the lighting.)

Oh boy I sure like to turn off my neighbor's power off!

(btw I just worked on the game for 2 hours straight)

The game is barebones

I got the player house area to work after months of trying.