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Hello, Neighbor! Silent Whispers
5 months ago

Testing some things ;)


Basically I wanted to show how the new model looks in game and a brand new feature I just coded in!!
I readded the holstering mechanic!! It took me WAY too long to finally learn how to do this!! And the best part was I didn't use any tutorials!!
It was easier than I thought it would, and I feel stupid for not thinking about it. I literally just thought how to code this while I was taking a bath and it just worked.

Also, this new holstering mechanic can also make you pull out the item without needing to switch items. I'm so proud of myself!!



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I just fixed the fade out not working for when the player is in his house area

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Hello, Road! (Don't mind the floating fences, it's a left over from the old map)

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Also, I remade the player's pants to resemble more the new neighbor model's pants

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the videođź’€

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)