Game
Final Nights 3: Nightmares Awaken
9 years ago

Thank you.


Thank you

Hey everyone, it’s about that time. Now that Final Night 3 is finished, I’m sort of closing a chapter of my life. I’ve been working on this game for 6 months, on 2 different computers and I’ve learned so much during the development of this game that when I look back at FN2 or god forbid FN1 I honestly cringe.

Even the early demo of FN3 looks bad to me now.

The fate of FN:R and FN:VR is undecided so far, but it’s looking bleak for them.

I’m 17 right now and I’ll be turning 18 august next year. I do a part time job that in no way generates enough income for me. I need to start work on something that I can sell, a commercial product. Away from FNaF and into my own world, my own story and characters.
I also feel FNaF is trapping me, trapping me in the same sort of environments and same enemies I’ve been working with for a year now. The Reapers (especially the Puppet) were a breath of fresh air for me since I could go wild with creepy designs.

I don’t know what I will make, most likely something horror since that’s the basis I’ve grounded myself on now.

Hell, one year ago I didn’t even know how to use UE4, making Final Nights 1 was a giant learning experience, and seeing Dawko play the demo was amazing, since I was this little dev, with this mediocre and tiny demo. Yet big Youtubers noticed me. Not to say I didn’t watch the small channels, I refreshed the youtube search page religiously, and I still do to this day. So if you’ve made an FN3 video, chances are I’ve seen it :P. I made some very good friends during this whole development process as well, too many to name!

But for now, Final Nights 3 is my goodbye to FNaF, It’s been a wild ride and we’re at the first stop. I got a great fan base following me now and I hope you guys will stick with me ;).

Thank you



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