“Positive impact.” by @XStikerMunsterX
“Understand this world.” by @RedMathWiz
“Making games.” by @NightInk
These three answers really struck a chord with me, because they perfectly sum up what making this game is all about for me. (emotional story-time incoming)
I'm hoping Imagine Lifetimes will make a positive impact. I hope it will make people smile by taking this somewhat dreadful existence with a grain of salt.
Making this game has been a very personal journey for me, trying to make sense of this world. This is me trying to cope with the existential dread that I've definitely experienced over the past 10 years or so as I've been growing up.
My existential dread has been the primary motivation for me to express these feelings and I've poured them ALL into this project. On the other hand, finding so many people who relate to these thoughts and ideas has kept me going for the past 3+ years! Thank you SO much, I hope you'll like what I've made.
Countdown: 14 days to Early Access release!!
P.S. I'm currently drowning in to-do lists haha, HOWEVER no matter what I will be posting a playable build on August 31st. Some parts of the planned content will be added in the weeks thereafter, as I do not want to rush these things.
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