2 days ago

Thanks to @Frogger25 again for helping us playtesting the game and find out the weak points of our game to fix. His help is very appreciated and we are glad to know he is enjoying it!




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We are almost there. Needs adjustments, and polishing.

What are your expectations of the game? What could the potential Ending to it when finishing the night?

PLAYTESTING WENT VERY WELL Some news, game release very soon.

My internet is freaking garbage. HOW can i wait 16 hours to download 3gb of stuff. This is one of the reason game is taking long to make.

Subbed to the game, liked it and even followed me. Thats legendary, i will follow such folks back for that kindness.

Last teaser of the game before we just go and lock in before release. Just alittle more and the game is VERY soon to be released!

Me when trying any competitive online game, or witnessing announcement of another FPS shooter or CallOfDuty. But i hate any online game where you have to play against people.

WARNING FLASHING LIGHTS Gameplay video snippet from HARD MODE testing we did with @Frogger25 , primarely the best part of it. Visuals arent final and the sounds are going to change as well. We aimed to make a fun Gameplay loop and in my eyes we nailed it.

From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.

Updating Pirates Cove camera. Added some stuff in there and uh, i still i dont like the curtain texture. Gotta rework it.