I'm writing this to vent a little about what I personally think of Cutre Casa as a personal project. The thing is, I don't really like the game I made. I feel like it's weird to an unpleasant degree. I threw in so many unrelated things, random characters, and other stuff that I ended up with a nauseating hodgepodge of ideas. I would have liked this game to be something a bit more normal, but it's too late for that now. I admit that I didn't know what I was thinking when I created this game, when I was adding the characters, choosing the names, and everything else. I was 17 when I started working on this, and now I don't see this game the same way I did years ago. I put a lot of effort into this game, but deep down I'm ashamed of what I did, and sometimes I wish I could erase everything and pretend nothing happened, even though it's too late for that now. Anyway, I don't plan to erase anything, and I'm going to release the game as promised.
Next up
It seems strange to me that no one has talked about who this guy might be, unless he is who I think he is
I'm bored, so ask your questions about the game and I'll be happy to answer them
Game 95% complete
im still here...
Fun fact (to make the wait for the full game less boring): The MQJ Shipments Inc. logo was created from scratch using a random mobile app, and not by editing the original LBM logo (don't ask what fonts I used, because I don't remember anymore)
I KNEW THE MENU WOULD BE LIKE THIS
The development of Cutre Casa behind the scenes
...
pinagsama for the arts board (I don't know if this is considered fanart xd)
What happened to the game?














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