Game
The Alchemists
9 years ago

The Alchemists update log #1


Here is a quick catch-up on how far we have already gotten in this game. I have not posted about it until now just because I was uncertain if it was going to go through or not. But here we are with some amazing screenshots and gifs.

So far we have, a smooth moving and animated character with collisions. working GUI and rain effects. Prototype level and main menu.

Next week I hope to have another update log but I am gonna start trying to make these short and sweet for you guys! This week I hope to have entire first level done, all attacks working, pause menu, room transitions and sound effects for the level itself!

5d0b80d541d99.gif
5d0b80d8e108b.png
5d0b80dad9056.png
5d0b80dd63d60.png
5d0b80dfd1fce.png


0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc