Game
Michael's: Nyctophobia

2 hours ago

The Ant's Devlog


If you didn't know, the game is back in development, and since it's making good progress, I decided to write this devlog. I think this will be the only devlog for this game. Remember, this is a one-night game.

Let's get started


First, the most important thing in this game:

The gameplay

It’s 80% complete. The AI for Madison, Seth, and James Bear is finished and works perfectly. The only thing left is Michael’s AI, which might take me a while since this animatronic can be avoided in four different ways. He’ll be the main threat, and if you felt the cameras were useless in the demo, it’s because Michael wasn’t moving. The cameras will be very useful for avoiding him.

And now I’d like to talk about this detector

2026-06-08_164650.png

I’m sure some of you are wondering what it’s for.Well, here’s the explanation. This contains spoilers, so if you don’t want to know, just skip this part.

That detector is used to tell if the animatronic has a spirit inside it or not. Green means it’s just the animatronic; red means a spirit is controlling it.

It’s necessary to know this because you’ll have to avoid it differently depending on whether the animatronic is haunted or not. This will only apply to Seth and Michael.

You could say this is the most unique/“original” mechanic in the game; I haven’t seen any other game use this idea before.

I got the idea from that scene with the ghost hunters in the FNAF 2 movie, that’s where this idea came from.

There are other changes I’m making, like adding numbers to the cameras

2026-06-09_182605.png

and re-rendering the animations with motion blur to make them look smoother (luckily I saved all the animations, hehe) All the jump scare animations are now finished

james0013.png

Story

It’s finished, and I have a plan for how to tell it. This one focuses more on spirits; part of the story was inspired by the movie *Poltergeist*

There are only two scenes: one is the ending, and the other explains why the place is haunted. I’ll be looking for voice actors for the in-game call where the guard talks to someone in real time.


A WIP of the extras

2026-06-07_140615.png

Yeah, it looks way too dark, I think I went overboard with the lighting lol. I tried turning up the contrast, but it looked bad that way...

But don't worry, when the game comes out, I'll post the full-color character renders right here on Gamejolt, so you can get a better look at the animatronics' designs in more detail


Well, that’s all for this first and possibly only devlog for this game.

The game is 50% complete; it will likely be released in a few weeks, provided I’m not too busy and manage to finish the voice acting on time.

Thank you so much to my 123 followers and for all the great support this game has received. It makes me happy to see that the demo was so well-received; I really appreciate it


-AranDev



2 comments

Loading...

Next up

Forgotten

Questions and Answers

There are some dead people lurking in the shadows here; you shouldn't be here. Get out of here

Come out and play!

DEMO NOW AVAILABLE!

(read the article)

70's bonnie

Postoronnim V

Beloved entertainment venue rises from the dead, boasting new name: "Dator's Rock 'n' Rave"!

(circa. July, 1991)

The demo won't be released here