The cutscenes are almost finished, but there are problems with using neural networks to replicate Jeremy's voice accurately. More voice samples are required, causing a two-week delay in the release of the new version. Despite this, the neural network can already pronounce words correctly.
Next up
Major changes in the Alpha version
The new demo will be released on March 7th, and I'm 110% sure.
At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.
(Read article)
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Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)
Jeremy's concept art
(finally)
Early corridor development
Thank heavens I was able to save the grass on my ninth attempt.
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