Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New demo 1.10 is live! This version features improved graphics, an overworld map and a new (optional) area to explore! Check the readme for full list of changes.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
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