Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
New demo 1.10 is live! This version features improved graphics, an overworld map and a new (optional) area to explore! Check the readme for full list of changes.
Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
Long awaited weekends lay ahead of us☀
A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
More jigglier than ever, can you tell which one is the new one?
New demo 0.11.0 adds a plethora of changes, including 4 new skills for the Wanderer, buff and debuff duration stacking, improved movement AI and more.
Check the readme for the full list of changes.
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