Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
Now, the question is:
Should I upload a demo with the bestiary (along with some minor improvements and bugfixes), or should I wait until I've finished the soundtrack? Let me know what you think!
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).
This demon within a coffin is an optional late game boss. He'd be pretty mundane if it wasn't for one thing... he has a special skill that gives him two consecutive turns! How cheap!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
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