Here are the concepts :
Your mouse defines the directions of your shots
First character is a slime (don’t judge me lol)
You shoot slime balls.
If you shoot 100 (undetermined, but I think it’s gonna be 100) slime balls, you die (don’t stop reading now, read the next point). Basically, you’re shooting yourself, and you’re not infinitely big.
You have a recharge of 50 (undetermined, but I think it’s gonna be 50) slime balls each… what? 30 seconds? You’re an auto-regenerating slime, lol. There’s gonna be a counter of how many slime balls you can shoot.
That’s all I can tell and imagine for now, sorry :/
I dunno when the DevTest version is gonna come out (when it will, if it even does ;-; ), but its probably gonna be around Christmas. It may not be that, depending on school and stuff, but I’m gonna try to learn some unity and do the sprite sheets. If the DevTest doesn’t come out this Christmas, you’re gonna atleast have a sneak peak of the game in itself (sprites, items, enemies) and a few unity screenshots. I’m also lazy and a slow worker, which may delay the game. On top of that, I’m a procrastinator, which only makes it worse. I’m sorry, but that’s how I am.
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